Ubermacht Zion Classic by Thundersmacker


Two Face.


Info:

If the Zion LM was too much race car for you, then the street going Zion Classic may be more your speed.

This car originally started out as the BMW 3.0 CSL Group 5 model from CSR Classics.

Most of the modified areas were all custom made, with some parts taken from the Sentinel Classic.

The interior was taken from the Michelli, with the vintage bucket seats from the 190Z.

All of the engine bay and underside detail had to be added to the car, as the original model was made for a mobile game.

New custom made made stock fenders and bumpers, with the BMW 3.0 CSL model from Forza 3 used as a reference.

The wheels are from the Hakumai, but slightly modified to fit the look of the Zion.

As a bonus, a set of "Batmobile" parts from the LM model have been included as gang extras.

The car has proper LOD's, of course.

Credits:

Vehicle design and inspiration based on a concept sketch by SilentSoul21.

Original BMW 3.0 CSL Group 5 model from CSR Classics by Boss Alien Ltd and Mad Atom Games.

Ripped by DMN at gamemodels.ru.

Converted to GTA IV and heavily edited by Thundersmacker.

Rear "Zion" and "LM" badge design by Dynamo.

Other car parts and etc. used in the making of this car are from GTA IV and GTA V cars by Rockstar Games.

Notes:

You can replace any 2-door vehicle with the Zion. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.2 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.
-added FLA audio.


Bugs:

None that I know of currently. Please tell me if any appear.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

Handling:

Unlike it's insane racing counterpart, the standard Zion is slower and more soft. But it is still quick and is a hoot to drive due to the ability to drift fairly easy.

handling.dat

ZION	     1600.0  0.00  88	0.0 0.06 -0.32		0.0  4  0.215 1.0 163.0	0.21 0.666 0.40 32.0		1.28 1.08 15.3 0.15 0.4842  		2.2  1.8  1.8  0.09 -0.14 0.0 0.48  		1.0 0.6 1.0 1.5 	0.0  110000		440010		1				1

vehicles.ide  ( uses Oracle sound )

zion,		zion,		car,		ZION,		ORACLE,		VEH@STD,	NULL,	10,	5,		0.2077,	0.2077,		0,	5,	1.0	,1,	ext_gang+ext_all+ext_strong

carcols.dat  ( put this in the Car3 section ) color 1 is the main body color, color 2 is the wheel color.

zion, 	112,112,3, 0,112,1, 0,112,61, 1,112,54, 7,112,54, 10,112,18, 11,112,97, 20,112,86, 22,112,66, 31,112,30, 40,112,35, 32,112,31, 34,112,41, 49,112,55, 52,112,53, 54,112,73, 57,112,58, 70,112,75, 77,112,73, 85,112,128, 90,112,127, 102,112,9, 104,112,103,

cargrp.dat  ( replace this line to have the tuned gang variant spawn if you added the car ) ( Yes I know, there is no gang on earth that would drive around in a classic 3.0 CSL. But this is the only way to get the extras to spawn properly in the game without needing a trainer. )

hakumai, futo, zion   	# POPCYCLE_GROUP_GANG_ALBANIAN

VehOff.csv lines  ( add these if you added the vehicle )

VEHICLE zion FIELD BOOT_OPEN POS 0.076117 -1.647348 0.372038 ANGLES 0.322802 0.006940 3.134540 FOV 55.000000
VEHICLE zion FIELD BONNET_FWD POS 0.006480 0.797241 0.621924 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE zion FIELD BONNET_BWD POS 0.010986 -1.355016 0.641557 ANGLES -0.000255 0.000000 -3.141547 FOV 55.000000
VEHICLE zion FIELD CINEY_WHEEL POS -1.101803 0.213602 -0.118045 ANGLES -0.018052 0.000323 0.026257 FOV 55.000000
VEHICLE zion FIELD CINEY_UNDER POS 0.006303 0.330387 -0.340332 ANGLES -0.000116 0.000214 -0.000040 FOV 55.000000
VEHICLE zion FIELD CINEY_MISC_1 POS 1.321251 -5.147621 0.929936 ANGLES -0.170536 -0.206825 0.168623 FOV 45.000000
VEHICLE zion FIELD CINEY_MISC_2 POS -1.033806 -0.727661 0.604492 ANGLES -0.114779 0.107407 -0.316241 FOV 55.000000
VEHICLE zion FIELD JACKED POS 0.143824 0.349854 0.238647 ANGLES 0.174111 -0.000000 2.065328 FOV 55.000000
VEHICLE zion FIELD BUSTED POS -0.515636 0.592414 0.486328 ANGLES 0.040340 -0.000149 2.691372 FOV 55.000000
VEHICLE zion FIELD CARPHONE POS -0.400057 0.738159 0.637939 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE zion FIELD BONNET_L POS -0.527205 0.064331 0.662842 ANGLES -0.000463 -0.000000 1.571854 FOV 55.000000
VEHICLE zion FIELD BONNET_R POS 0.519076 0.059307 0.662842 ANGLES -0.000486 -0.000104 -1.575770 FOV 55.000000
VEHICLE zion FIELD CINEY_WHEEL_2 POS 1.055962 -1.734253 0.083374 ANGLES -0.203552 0.294520 0.055442 FOV 55.000000
VEHICLE zion FIELD CINEY_BACK POS -0.972038 0.384888 0.663940 ANGLES -0.254846 0.155667 -2.981992 FOV 55.000000
VEHICLE zion FIELD BUMPER POS 0.000000 2.223633 -0.179565 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE zion FIELD AIM_FR POS 0.006893 -0.380981 1.157959 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE zion FIELD CINEY_FAR_1 POS -2.273200 -4.476221 0.376343 ANGLES -0.125049 -0.145908 -0.358164 FOV 55.000000
VEHICLE zion FIELD CINEY_FAR_2 POS 1.828339 -4.313129 1.302734 ANGLES -0.340144 0.223299 0.340829 FOV 55.000000
VEHICLE zion FIELD CINEY_FAR_3 POS 1.375203 2.786781 -0.150269 ANGLES 0.089200 -0.175011 2.433157 FOV 74.300003
VEHICLE zion FIELD CINEY_FAR_4 POS -1.326930 3.965993 1.007080 ANGLES -0.300183 0.100636 -2.854606 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[zion]
structType = 0
field_1 = 41999
flags = 0x2AA628 
floatAsInt_A = -25.0
floatAsInt_E = -3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.25
floatAsInt_52 = 2.54
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.933333
floatAsInt_multiplier1200_8E = 1.08333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_LUXURY_CAR_1_LUXURY_CAR_1_START_DIST
hornSound = CHAVOS_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_UBERMACHT
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_TWO_DOOR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 12
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1